Game Designer Job at Pixela Labs LLC, Remote

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  • Pixela Labs LLC
  • Remote

Job Description

What are you working on?
  • The name of the project(s): Postapocalyptic top-down shooter, role player game
  • At what stage of the project(s)? alpha
  • Genres: Action, Role-playing, Shooter
  • Platforms: PC, Console

Team size and structure?

Our company is not big (about 80 people) but super professionals

For which tasks (responsibilities)?

  • Develop and maintain detailed game design documents, including gameplay mechanics, core loops, progression systems, and monetization strategies.

  • Design innovative and engaging features that enhance player retention, engagement, and monetization.

  • Collaborate with the art, programming, and production teams to bring game concepts to life.

  • Prototyping & Iteration:

    • Create prototypes to test gameplay concepts and mechanics.

    • Gather and analyze player feedback to iterate and refine game features for maximum impact.

What kind of professional are we looking for?

Experience:

  • At least 2-3 years of experience in the game development industry, with a proven track record of delivering successful game projects.

  • Experience working on one or more full-cycle game development projects, from concept to release.

Technical Skills:

  • Game Design Principles:

    • Strong understanding of game mechanics, player psychology, and core gameplay loops.

    • Experience in designing levels, game systems, progression mechanics, and monetization strategies.

  • Tools & Software Knowledge:

    • Proficiency in game design and prototyping tools such as Unity, Unreal Engine, or other industry-standard game engines.

    • Familiarity with project management tools like Jira, Trello, or Asana.

    • Experience with documentation tools like Miro, Figma, or Confluence for wireframing and design documentation.

  • Technical Foundations:

    • Basic understanding of scripting languages (e.g., Lua, Python, C#) to collaborate effectively with developers.

    • Knowledge of version control systems (e.g., Git, Perforce) is a plus.

  • Art and UX Knowledge:

    • Familiarity with visual design tools such as Photoshop, Illustrator, or similar software.

    • Understanding of UX/UI principles and player onboarding best practices.

What is important for us in a person?

  • Strong analytical and problem-solving skills to create innovative gameplay solutions.

  • Excellent communication skills to convey design ideas clearly to cross-functional teams.

  • Creativity and an eye for detail in crafting engaging and immersive player experiences.

Why do we enjoy working here?

  • professional development atmisphere

  • creative freedom and realisation

  • the ability to influence the product

  • working on cool projects

What are the conditions and bonuses?

  • working remotely

The selection process

  • quick interview process, 1st Wirth HRD and team lead, 2nd with CEO

  • NO test task

  • up to 2 weeks decision

Job Tags

Remote job,

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