Our company is not big (about 80 people) but super professionals
Develop and maintain detailed game design documents, including gameplay mechanics, core loops, progression systems, and monetization strategies.
Design innovative and engaging features that enhance player retention, engagement, and monetization.
Collaborate with the art, programming, and production teams to bring game concepts to life.
Prototyping & Iteration:
Create prototypes to test gameplay concepts and mechanics.
Gather and analyze player feedback to iterate and refine game features for maximum impact.
Experience:
At least 2-3 years of experience in the game development industry, with a proven track record of delivering successful game projects.
Experience working on one or more full-cycle game development projects, from concept to release.
Technical Skills:
Game Design Principles:
Strong understanding of game mechanics, player psychology, and core gameplay loops.
Experience in designing levels, game systems, progression mechanics, and monetization strategies.
Tools & Software Knowledge:
Proficiency in game design and prototyping tools such as Unity, Unreal Engine, or other industry-standard game engines.
Familiarity with project management tools like Jira, Trello, or Asana.
Experience with documentation tools like Miro, Figma, or Confluence for wireframing and design documentation.
Technical Foundations:
Basic understanding of scripting languages (e.g., Lua, Python, C#) to collaborate effectively with developers.
Knowledge of version control systems (e.g., Git, Perforce) is a plus.
Art and UX Knowledge:
Familiarity with visual design tools such as Photoshop, Illustrator, or similar software.
Understanding of UX/UI principles and player onboarding best practices.
Strong analytical and problem-solving skills to create innovative gameplay solutions.
Excellent communication skills to convey design ideas clearly to cross-functional teams.
Creativity and an eye for detail in crafting engaging and immersive player experiences.
professional development atmisphere
creative freedom and realisation
the ability to influence the product
working on cool projects
working remotely
quick interview process, 1st Wirth HRD and team lead, 2nd with CEO
NO test task
up to 2 weeks decision
...payment depends on how many classes you have.)Optional Time: 16:00-22:00 Monday-Friday, 9:00-22:00 Saturday and SundayClass amount: 1 or 2 students onlineIf you are interested in the job , please send me your resume and video by I can not see much of you here. thanks
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