Game Designer Job at tinyBuild, Remote

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  • tinyBuild
  • Remote

Job Description

What are you working on?
  • The name of the project(s): New project
  • At what stage of the project(s)? Initial stage
  • Platforms: PC

For which tasks (responsibilities)?

  • Prototype, present, and oversee game systems and mechanics until release-ready state;

  • Integrate into the engine and configure content;

  • Develop UI/UX layouts and schemes together with a UI artist;

  • Configure content and parameters of game systems;

  • Plan and analyze playtest results;

  • Analyze game systems of projects in similar genres;

  • Decompose designs together with the development team.

What kind of professional are we looking for?

  • At least 3 years of experience as a game designer;

  • Experience with PC/console projects is mandatory;

  • Confident knowledge of UE4/UE5;

  • Experience working with Openworld, Physics/Simulation, multiplayer games;

  • Understanding and experience working with complex game systems, including prototyping;

  • Understanding of the console and indie gaming market, knowledge of modern trends, and the ability to utilize external resources to improve professional skills

    English level: Intermediate or higher.

Would Be a Plus:

  • Experience working on games in the Survival or Sandbox genres.

What are the conditions and bonuses?

  • Professional development courses, game dev conferences, and other events;

  • Flexible work schedule;

  • Possibility to work remotely

  • Unlimited paid vacation and paid sick leave;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate hardware.

Job Tags

Remote job, Holiday work, Summer work, Christmas work, New year, Flexible hours,

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