Analysis of competitive projects and market trends;
Processing and analysis of game metrics;
Design of game systems, events development design and improvement of game mechanics;
Determine the overall direction of the mobile game together with producers and other stakeholders;
Preparation of technical specifications for developers, artists, animators;
Interaction with the team on all stages of game development;
Maintaining project documentation;
Track detailed bugs, issues, features, and maintain open lines of communication with the project manager, engineers, production;
Collaborate cross-functionally with team members and stakeholders, including regular attendance and participation in meetings;
Relay the global vision of the game;
Report regularly to stakeholders;
Consult with the supervisor on strategic issues.
4+ years as a Game Designer in the mobile game industry with increasing responsibility;
Deep understanding of game design principles;
Strong knowledge of free-to-play design, strategy and mechanics;
Еxperience managing a team, being a leader who can structure and plan independently;
Knowledge and understanding of the main KPIs of game projects;
Demonstrate success in the games-as-service category;
Basic knowledge of Unity;
Experience across all aspects of the product life cycle from concept to game release;
English at least level B1;
Fluency in the Ukrainian language;
Experience with Spine 2D;
Strong analytical skills as well as experience working with various analytical tools.
Interesting projects with innovative products;
Competitive salary and regular reviews;
Professional and career growth;
Flexible working hours;
Remote work.
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