Software Engineer II - Swift Job at The Walt Disney Company, Glendale, CA

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  • The Walt Disney Company
  • Glendale, CA

Job Description

Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally.

The team marries technology with creativity to build world-class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Company’s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.

Here are a few reasons why we think you’d love working here:

  • Building the future of Disney’s media: Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come.
  • Reach, Scale & Impact: More than ever, Disney’s technology and products serve as a signature doorway for fans' connections with the company’s brands and stories. Disney+. Hulu. ESPN. ABC. ABC News…and many more. These products and brands – and the unmatched stories, storytellers, and events they carry – matter to millions of people globally.
  • Innovation: We develop and implement groundbreaking products and techniques that shape industry norms, and solve complex and distinctive technical problems.

Department Overview

Product Engineering builds the software and systems which prepare, deliver, and play streaming media content across the Disney media brands including Disney+, Hulu, ESPN, and ABC. Our objective is to provide the best playback experience in the industry to our viewers.

Product Engineering handles video, audio, and metadata for normalization, processing, and packaging - supporting operator tools and automation for a scalable workflow. We build logic across both players and back-end services to measure, control, and optimize playback across our stack. We embrace unconventional thinking and are passionate about contributing to the Walt Disney Company’s direct-to-consumer experience.

Job Summary

The Apple Application Player Engineering team mission is to design video streaming playback solutions in collaboration with encoding, packaging, and delivery teams to optimize the Disney streaming technology stack for the best streaming experience possible on all platforms.

Our team is seeking someone who can fill the role of Software Engineer II to create a feature rich standard streaming media playback library on Apple devices. Our intention is to design and develop a layered architecture for media playback which can span all the Disney direct-to-consumer brands like Disney+, ESPN, and Hulu. Your focus will be on collaborating with media playback teams on other platforms to ensure a consistent software architecture which delivers a best-in-class streaming experience for your viewers while providing a foundation for media playback innovation at Disney.

This is a hands-on engineering position for the Apple Ecosystem in Objective-C/SWIFT. Based on your experience, you will work with a cross-functional team of Product Managers, Designers, Engineers, Web Developers, and Content Creators to conceptualize and develop solutions that are shared across all Disney experiences. You are a person who enjoys working with other teams and technologies to understand their constraints. You enjoy the challenges presented by difficult problems and take pride in finding solutions which successfully thread the needle between design constraints, technical constraints, and the end experience of your users. You foster trust, approach problems with empathy and respect, and embrace creativity.

Responsibilities

  • Design and implement solutions in collaboration with team members for new features which integrate with various Disney media services and back-ends.
  • Collaborative API design with peer teams on the back-end as well as front-end teams which depend on our libraries.
  • Research and development for media playback experiences, integration, and testing.
  • Participate in project estimation and resource planning.
  • Ability to collaborate in a small, productive development team as well as the larger engineering organization.
  • Troubleshoot and resolve issues, problems, and errors encountered across our various platforms.
  • Ability to collaborate within a small, productive development team as well as work independently.

Basic Qualifications

  • Minimum of 3 years of relevant software engineering experience
  • Bachelor’s or Master's Degree in Computer Science, Information Systems, Software, Electrical or Electronics Engineering, or comparable field of study and/or equivalent work experience
  • Able to demonstrate experience in the full lifecycle of software development. Early stage, maintenance, and end of life.
  • Experience in Swift or SwiftUI
  • Knowledgeable with programming paradigms including Object Oriented and Reactive.
  • Understanding of iOS/TVOS app development lifecycle.
  • Experience in Object Oriented Programming.
  • Write efficient, reliable, and maintainable code whether implementing improvements, user-facing features, or fixing defects – through collaboration with senior team members.
  • Experience with unit test frameworks and continuous integration systems
  • Strong verbal and written communication skills
  • Motivated self-starter with the ability to learn and adapt to new technologies.

Preferred Qualifications

  • Experience with AVFoundation and its ecosystem
  • Experience with streaming technologies including HLS, MPEG-DASH, Transport Stream, and CMAF
  • Experience developing applications in all Apple platforms including iPhone, iPad, and TVOS.

#DISNEYTECH

The hiring range for this position in New York, NY is $120,300 to $161,300 per year, in San Francisco, CA is $125,800 to $168,700 per year, in Los Angeles, CA & Bristol, CT is $114,900 to $154,100 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Tags

Work experience placement,

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